Blog #9

Hello Rafters!

We have found time to work on Raft again! And do we have some exciting stuff to show you! First though, we would like to talk about the future development of Raft. Lets start with some background.

The Raft prototypes that you have been playing was originally created during an University course. We never had any idea about how big of a following it was going to get or how much you all would appreciate it. When we first noticed YouTubers making videos of it and we started getting a lot of downloads, we wanted to give you all something for it, so we made small updates with some new stuff. Now that we’ve seen your love for the idea, we want to turn it into a ”real” game. By that we mean something much bigger than it is now. This means bigger, more technically difficult features, a lot more content and more polishing. In order to be able to do this, we feel we won’t be able to keep uploading new versions as this means we need to make sure everything works for each update, which takes a lot of time. Because of this, we have decided to stop posting more updates on itch. Instead, we are going to take a bigger chunk of time, work hard and try to eventually launch on Steam!


Yes, you heard us right! As many of you have requested, we will try our hand at launching the game on Steam. Nothing is set in stone yet, but this is our goal! As to when the game will launch, we can’t say at this point. We hope you understand our decision to stop updating the game on itch. While it will take longer until you will be able to enjoy new features in Raft, we believe this will speed up the development and lead to a better product in the future!

We will not keep you in the dark however! We will keep showing you the process in the development, just as we have in the past! So, without further adieu…

…Lets get to the fun stuff!

So! We have for a long time felt that the raft is a bit stiff. It doesn’t really feel like you’re in the water. That’s understandable since the raft has just been moving up and down slightly. This is about to change!! Let us introduce… Buoyancy!!


As you can see in the gif, the raft now actually floats on the water! This provides a much more raft-like feeling to your floating home. We think you will like it!

We also feel it’s a bit weird that you can’t swim into the depths of the ocean. It is a game based at sea after all. Well would you look at that! You can now! You can finally take a dive into the blue abyss!


So. What do you do in the ocean except being afraid of the shark? Well, we’ve been working on something we hope you’ll appreciate! Reefs!Reef2.PNG

Reef3.PNGReefs are a new place to find materials in order to craft new stuff! Exactly what will be found here won’t be revealed quite yet though. What we can tell you is to watch out for eels. They don’t like you invading their home!


We hope you like the stuff we’ve shown and we would like to wish you happy Easter! As always, we love to hear your feedback on what we show here, so let us have it! Until next time!

A character?

Hi everyone!

We’re very sorry for being so quiet! During the last couple of months we have been swamped with the last parts of University. We are working on Raft but there are still a lot of stuff we cannot reveal yet. Hopefully we will be able to tell you all about it soon enough!

However, we did feel that the character you all have been playing needed a face! So we have made a first concept that we would like to share with you! Please give us feedback on what you think about her, and have a nice day!


Hi again!

Hi everyone! We’ve received very nice feedback for the last update which we’re very happy about! So thank you all for that!

We’ve been quiet for a while now and felt we need to tell you all what’s going on! We’ve had some people asking us if we’re continuing development or if we’ve given up. We have definitely not given up and we are continuing to work. We want to be able to bring all our players the best game possible, and right now we’re looking into how we can best manage that. There’s a lot of planning going on and at the moment we can’t say exactly how the future will look, but we’re excited! We’re sorry we can’t tell you more right now, but keep your eyes open and we’ll tell you all as soon as we can!

Version 1.05


What’s been going on?
It’s been a while since the last update, but now it is finally time! During this time we’ve been finishing of our course work and started new courses, so we’ve been very busy with school. We have tried to find as much time as possible to work on the game, and we have gotten some stuff done!

What’s been added?
Day and Night cycle has finally been added! Many of you have been asking for this, so we thought it was worth prioritizing! The day and night cycle does not currently affect game play in any way, it is simply aesthetic. It probably will affect game play some time in the future, but we don’t know exactly how yet. To accompany this feature, we’ve added a lantern as well, so you’ll be able to see something during the night. A lot of you have also been asking for some more decorative elements. We haven’t been able to add a whole lot of stuff, but we have added chairs and tables. These are also purely aesthetic at the moment. Plans for the future is to allow you to for example place stuff on the table, such as the crop lot or chests, although this has not yet been implemented. And also, 1.04 saves should work with the new version, so hopefully you don’t have to rebuild your town!

An option menu has been added as well, featuring video options to improve performance, audio settings, mouse sensitivity and invert options. Apart from this, a lot of bugs have been fixed.

Version 1.05 is now available on ITCH!

Please answer our form!
We would really like to know what type of persons play our game! Why you might ask. This is so that we can get a sense of what you want and develop the game to fit you! You are the people that make it possible for us to keep doing what we love and so we want to give you the best possible experience! So please take a minute and answer this FORM! Thank you in advance!

No more Linux and Mac support!
Unfortunately, we will no longer support Mac and Linux. Since we are three people, and we do not work on Linux or Mac, we don’t have the time or resources to develop to these platforms. As the game becomes more complex, more and more problems arise specifically on Mac and Linux, which means we would have to spend too much time fixing those problems. We’re really sorry about this, and we hope to be able to port to these platforms in the future! We hope you understand!

Here follows the full change log (might have missed something) :

  • Day and Night Cycle!
  • New water
  • New buildables:
  • New graphics for thatch
  • New plant: Beetroot
  • New resource: Nail
  • Redid collision system when placing objects.
  • Options menu which includes video, audio and control settings (more options will come later)
  • Save button added separetly so you can exit the game without saving
  • You can now hold ‘R’ to rotate items freely and tap ‘R’ to snap 90 degrees.
  • Pickup buildable items by hitting breaking them with the axe such as cookingstations, chests and more.
  • Bug fix: Stuff placed underneath a ramp should work as intended
  • Bug fix: Getting stuck in item nets should not happen any more
  • Bug fix: Disapearing items from chests should be fixed.
  • Bug fix: You can no longer walk twice as fast by walking diagonaly
  • Bug fix: Shark stuck in eat animation
  • Bug fix: Interaction range fixed with useable objects such as chests and cooking stations
  • Bug fix: Could not build where a building had been destroyed

We hope you have fun playing version 1.05! Screenshot (6).png

Happy New Years!


Hi everyone!

We thought it was time to tell you all how things are going! But first, we want to thank you for the amazing support you all continue to show! We are super grateful and wish we could add all the cool ideas you people are coming up with. Unfortunately, we don’t have the time for that.

As you might or might not know, we’re three students from Sweden working on the game. We’re in our third and final year of studying, and the prototype you have been playing was developed for a course during the past half year. Now we will be starting new courses, which means we will have less time to work on the game. We will continue and do our best to find time and create new stuff for you all to try out, and we hope you understand our situation. We will graduate this summer, and would love to be able to work full time on the game after that, but we don’t know at this point how our situation will look at that time.

So, that’s a little bit about our situation. Right now we’re working on fixing some bugs. Apart from that we are looking at what the best thing to add to the game would be. We’re trying to consider all of your opinions in order to give you the most value for each update. We can’t say for sure yet what you will be able to see in the next update or when it will be out, but keep your eyes open, and we’ll tell you as soon as we can!

Again, thanks to everyone who has played the game! Please keep showing us your screenshots and videos and give us feedback! It keeps us motivated!

Until next time!


Thank you all!!!


The prototype we sent out last week has now become the most popular game on!!! It is also featured on the start page! We have reached over 100.000 downloads! It is absolutely insane! There are a bunch of let’s plays of the game on YouTube and we have gotten so much positive feedback and awesome constructive comments!!


The reception the game has gotten is beyond anything we could have imagined! This is all thanks to everyone who played, talked about it on social medias and made videos! We are super grateful and humbled that all you people like the idea so much!

Time for the save feature!

We have gotten so many ideas for stuff to add to the game, and believe us, we want to add it all. But since we are a small team in the middle of Christmas celebrations, we don’t have time for much. But we have managed to fix some bugs and add the most requested feature of all, being able to SAVE! Apart from being able to save, here’s the full list of bug fixes:

+Bug where items would stop spawning fixed
+Shark meat name has been changed to ”Cooked shark meat” from ”Cooked mackerel”
+Net has changed name to ”Item net” from ”Net”
+Fixed bug where opening inventory while in build menu would create a GUI glitch

To download the new version, visit our ITCH PAGE!Screenshot (77).png

New prototype! Blog #8


Hi everyone! We are now ready to give you our latest prototype of the game. This will be the last one for this development period. If you like the game and want to see the development being continued, please tell us in this FORM!

To download the prototype, visit our freshly published ITCH.IO PAGE!

If you want to stay updated, follow us on any of these platforms:


What can you expect from the prototype?

You will be stranded on a raft in the middle of the ocean. In order to survive you must first of all take care of your hunger and thirst! By scavenging debris floating past in the water, you can craft equipment to fish, cook, purify water and grow vegetables. When the hunger and thirst is quenched, you can start expanding your raft in order to build a more long term establishment for you to live in. After all, you never know when you will see land again, might as well make the journey more comfortable. When more space is available, you can build nets to automatically collect debris, plant trees which can be cut down for material and expand your crops in order to make hunger less of a problem. Although, hunger and thirst are not the only dangers out on the ocean. Sharks are lurking in the waters, trying to get to you by destroying your raft.

For you that have played the previous prototypes, the following has since been implemented:

  • The shark, which attacks and can be killed for food.
  • Big crop plot, where you can plant a tree.
  • Barrels that float by, which can contain various items.
  • Several graphic improvements, such as fog, new water shader, image effects and more.
  • Several textures and model placeholders replaced.
  • A bunch of bugs fixed.