Blog #12

Hey Rafters!

The past two weeks we’ve been very busy so we haven’t had as much time to work on Raft as usual. That’s also why this blog post is a tiny bit late. Although that doesn’t mean nothing has happened!

New Logo!
We decided to do some polishing on the game logo! We’re quite happy with it! What do you all think?


New Items to craft!
When you’re first starting off on your raft you quickly realize you can’t eat raw fish or potatoes forever! You need something to cook your food on! That’s where the first basic campfire comes in handy! It’s quite small and doesn’t hold more than one piece of food, but you’ll finally be able to taste the sweetness that is cooked mackerel!


When you’re getting more comfortable you might not want to cook one fish at a time. You need something sturdier, bigger… We’re happy to introduce THE GRILL! This allows you to cook several pieces of food at once!


There’s also a new way to get fresh water! This piece of engineering allows you to put plenty of saltwater in it, which will via the magic of condensation turn into fresh water! It’s not super fast, but it gives you more than one cup of fresh water, which is nice! (It will have glass on top of it as well, which is not shown in the picture)


Finally, we fiddled around with getting the fog to work properly with the day and night cycle, and this is the result!DayNight.gif

We hope you’re as excited about the new stuff as we are! That was it for this blog post, but we’ll be back soon! Until next time!


Blog #11

Hi everyone!

It is once again time to tell you what we’re up to! Two weeks have past and we’ve gotten a lot of  stuff done! Our main objective these two weeks have been to reach a point where we can once again test the game to see how it runs. So our programmer has been hard at work to make sure the new systems like buoyancy, underwater swimming and reefs all function correctly together with the rest of the game. The artists have been crafting all the assets that come with the new features, such as models, textures, icons and more. When these all came into place we were able to have a little play test in order to assess how the new features feel and find what needs to be improved. Lets show some of the new things that have been added since the last blog!

As you know by now, you’ll want to dive down into the reefs in order to gather supplies. But you don’t want your raft to float away while you’re down there! So you’ll need to build an anchor. The first and most basic anchor you’ll be able to build is quite primitive. A bucket with some rocks and wood. The downside to this anchor is it’s one time use only, so you’ll want to make sure you throw it at a good place. You’ll see it in action down below!


Once you’ve accumulated more wealth so to speak, you can build a sturdier anchor which will let you anchor as many times as you want. It also adds to the awesomeness of your raft.

When you’re down scavenging the reefs, the shark is as you know a big problem. However, by tying together some fish and throwing it in the water you can now make sure the shark is occupied for a moment while you dive down to get that sweet, sweet loot. You’ll see how it works below! (Don’t mind the funky animations)


The reefs are deep and some materials are only found on deeper waters, but getting there can be tricky. In order to reach these depths, you’ll need something to help you swim faster and hold your breath longer. Luckily, you’re quite crafty. Some vines, plastic and thatch can with some tinkering be turned into flippers and an air bottle.


Some of the resources you find on the reefs aren’t very useful as they are. Sand and metal need to be melted in order use them for crafting. For this you’ll need a smelter. A smelter needs to be able to handle very high temperatures, so metal won’t cut it. By making bricks out of clay that you’ll find on the reefs you can build a proper furnace.


Apart from this we’ve started to work on updating the building system and adding more items to help you on your surviving adventure! Please let us hear what you think of the new features! Until next time!


Blog #10

Hi Rafters!

We’re back to tell you what’s being done in the Raft headquarters! The last two weeks since you’ve heard from us we started with a couple of days of design talk. We decided to take a chunk of time to further define some of our features. It would be too much to tell you about all of this in one blog post so we’ll just talk about the stuff that is currently being implemented!

The reefs

In the last blog post we introduced the reefs! As this is quite a big feature that involves a lot of stuff, it’s something that is still being worked on. Our programmer made a cool script to help the artists quickly decorate the reefs with various assets! In order to test the reefs we’ve built one which you can see below.


As mentioned in an earlier blog, the reefs will be a place to find materials to craft with. Scrap, which has previously been floating on the water, will now be found here instead. You will also be able to harvest vines, pick up rocks, dig sand and dirt. When you get further down you’ll also be able to find Iron, which will be used to craft more advanced stuff.

The shark’s AI has now been updated to work underwater as well, so when you’re down scavenging the reefs you’ll have to keep an eye out or it’ll get you. You can however, fend of the shark in case it sees you and is hungry for flesh. This is done by a well-timed attack with your weapon of choice. While down underwater, you’ll also have to worry about your oxygen, since breathing underwater is quite difficult. Items to increase the time you can spend underwater will be introduced later on.

Hunger, thirst & happiness.

In the prototype, the hunger and thirst system was pretty basic. Since the main issue when surviving on the sea is in fact hunger and thirst, we want to make a system that puts more emphasis into these elements. In the prototype, you could survive just fine on raw fish or potato. With the new system raw food will be able to keep you alive, but it won’t be able to leave you with a full stomach. In order to achieve this, you’ll have to eat cooked food, or even combinations of different sources of food.

In order to feel well and have enough energy to fend of sharks and other dangers, you have to both eat and drink well. This is why we’ve implemented the Well Being System (working title). If you get too hungry and thirsty, you’ll start feeling and performing worse. The same goes if you’ve got a full stomach but you haven’t been drinking well, and vice versa. So remember folks, take care of yourselves on the ocean!

New hooks!

As the hook is the main way of gathering resources, we felt it needed an update in graphics and functionality. There are now two tiers of hooks, the plastic hook and the scrap hook.

Lets start with the plastic hook. This will be the hook you start with on your raft adventure. It works just as the hook has always worked, so if you’ve played Raft before, you’ll feel right at home. Maybe you’re thinking; ”Hey, plastic isn’t a resource in Raft?”. Well, now it is! Plastic is a new resource that will come floating on the water and is used for much of your starting equipment. Below you can see the plastic hook in all it’s glory!


So, now for the Scrap hook. It is a lot sturdier since it’s made of metal. It’s heavier and therefore more resistant to air pressure, which makes it fly longer! It’s crowbar-like features also makes it useful when bending iron from reef rocks. Down below you’ll see the mighty scrap hook!


This was all for this blog! Hope you enjoyed it, and have a good weekend!

Oh right, almost forgot, the new character is in the works, so keep your eyes open!

See you soon!

Blog #9

Hello Rafters!

We have found time to work on Raft again! And do we have some exciting stuff to show you! First though, we would like to talk about the future development of Raft. Lets start with some background.

The Raft prototypes that you have been playing was originally created during an University course. We never had any idea about how big of a following it was going to get or how much you all would appreciate it. When we first noticed YouTubers making videos of it and we started getting a lot of downloads, we wanted to give you all something for it, so we made small updates with some new stuff. Now that we’ve seen your love for the idea, we want to turn it into a ”real” game. By that we mean something much bigger than it is now. This means bigger, more technically difficult features, a lot more content and more polishing. In order to be able to do this, we feel we won’t be able to keep uploading new versions as this means we need to make sure everything works for each update, which takes a lot of time. Because of this, we have decided to stop posting more updates on itch. Instead, we are going to take a bigger chunk of time, work hard and try to eventually launch on Steam!


Yes, you heard us right! As many of you have requested, we will try our hand at launching the game on Steam. Nothing is set in stone yet, but this is our goal! As to when the game will launch, we can’t say at this point. We hope you understand our decision to stop updating the game on itch. While it will take longer until you will be able to enjoy new features in Raft, we believe this will speed up the development and lead to a better product in the future!

We will not keep you in the dark however! We will keep showing you the process in the development, just as we have in the past! So, without further adieu…

…Lets get to the fun stuff!

So! We have for a long time felt that the raft is a bit stiff. It doesn’t really feel like you’re in the water. That’s understandable since the raft has just been moving up and down slightly. This is about to change!! Let us introduce… Buoyancy!!


As you can see in the gif, the raft now actually floats on the water! This provides a much more raft-like feeling to your floating home. We think you will like it!

We also feel it’s a bit weird that you can’t swim into the depths of the ocean. It is a game based at sea after all. Well would you look at that! You can now! You can finally take a dive into the blue abyss!


So. What do you do in the ocean except being afraid of the shark? Well, we’ve been working on something we hope you’ll appreciate! Reefs!Reef2.PNG

Reef3.PNGReefs are a new place to find materials in order to craft new stuff! Exactly what will be found here won’t be revealed quite yet though. What we can tell you is to watch out for eels. They don’t like you invading their home!


We hope you like the stuff we’ve shown and we would like to wish you happy Easter! As always, we love to hear your feedback on what we show here, so let us have it! Until next time!

A character?

Hi everyone!

We’re very sorry for being so quiet! During the last couple of months we have been swamped with the last parts of University. We are working on Raft but there are still a lot of stuff we cannot reveal yet. Hopefully we will be able to tell you all about it soon enough!

However, we did feel that the character you all have been playing needed a face! So we have made a first concept that we would like to share with you! Please give us feedback on what you think about her, and have a nice day!


Hi again!

Hi everyone! We’ve received very nice feedback for the last update which we’re very happy about! So thank you all for that!

We’ve been quiet for a while now and felt we need to tell you all what’s going on! We’ve had some people asking us if we’re continuing development or if we’ve given up. We have definitely not given up and we are continuing to work. We want to be able to bring all our players the best game possible, and right now we’re looking into how we can best manage that. There’s a lot of planning going on and at the moment we can’t say exactly how the future will look, but we’re excited! We’re sorry we can’t tell you more right now, but keep your eyes open and we’ll tell you all as soon as we can!

Version 1.05


What’s been going on?
It’s been a while since the last update, but now it is finally time! During this time we’ve been finishing of our course work and started new courses, so we’ve been very busy with school. We have tried to find as much time as possible to work on the game, and we have gotten some stuff done!

What’s been added?
Day and Night cycle has finally been added! Many of you have been asking for this, so we thought it was worth prioritizing! The day and night cycle does not currently affect game play in any way, it is simply aesthetic. It probably will affect game play some time in the future, but we don’t know exactly how yet. To accompany this feature, we’ve added a lantern as well, so you’ll be able to see something during the night. A lot of you have also been asking for some more decorative elements. We haven’t been able to add a whole lot of stuff, but we have added chairs and tables. These are also purely aesthetic at the moment. Plans for the future is to allow you to for example place stuff on the table, such as the crop lot or chests, although this has not yet been implemented. And also, 1.04 saves should work with the new version, so hopefully you don’t have to rebuild your town!

An option menu has been added as well, featuring video options to improve performance, audio settings, mouse sensitivity and invert options. Apart from this, a lot of bugs have been fixed.

Version 1.05 is now available on ITCH!

Please answer our form!
We would really like to know what type of persons play our game! Why you might ask. This is so that we can get a sense of what you want and develop the game to fit you! You are the people that make it possible for us to keep doing what we love and so we want to give you the best possible experience! So please take a minute and answer this FORM! Thank you in advance!

No more Linux and Mac support!
Unfortunately, we will no longer support Mac and Linux. Since we are three people, and we do not work on Linux or Mac, we don’t have the time or resources to develop to these platforms. As the game becomes more complex, more and more problems arise specifically on Mac and Linux, which means we would have to spend too much time fixing those problems. We’re really sorry about this, and we hope to be able to port to these platforms in the future! We hope you understand!

Here follows the full change log (might have missed something) :

  • Day and Night Cycle!
  • New water
  • New buildables:
  • New graphics for thatch
  • New plant: Beetroot
  • New resource: Nail
  • Redid collision system when placing objects.
  • Options menu which includes video, audio and control settings (more options will come later)
  • Save button added separetly so you can exit the game without saving
  • You can now hold ‘R’ to rotate items freely and tap ‘R’ to snap 90 degrees.
  • Pickup buildable items by hitting breaking them with the axe such as cookingstations, chests and more.
  • Bug fix: Stuff placed underneath a ramp should work as intended
  • Bug fix: Getting stuck in item nets should not happen any more
  • Bug fix: Disapearing items from chests should be fixed.
  • Bug fix: You can no longer walk twice as fast by walking diagonaly
  • Bug fix: Shark stuck in eat animation
  • Bug fix: Interaction range fixed with useable objects such as chests and cooking stations
  • Bug fix: Could not build where a building had been destroyed

We hope you have fun playing version 1.05! Screenshot (6).png