Thank you all!!!

Hi!

The prototype we sent out last week has now become the most popular game on Itch.io!!! It is also featured on the start page! We have reached over 100.000 downloads! It is absolutely insane! There are a bunch of let’s plays of the game on YouTube and we have gotten so much positive feedback and awesome constructive comments!!

THANK YOU!

The reception the game has gotten is beyond anything we could have imagined! This is all thanks to everyone who played, talked about it on social medias and made videos! We are super grateful and humbled that all you people like the idea so much!

Time for the save feature!

We have gotten so many ideas for stuff to add to the game, and believe us, we want to add it all. But since we are a small team in the middle of Christmas celebrations, we don’t have time for much. But we have managed to fix some bugs and add the most requested feature of all, being able to SAVE! Apart from being able to save, here’s the full list of bug fixes:

+Bug where items would stop spawning fixed
+Shark meat name has been changed to ”Cooked shark meat” from ”Cooked mackerel”
+Net has changed name to ”Item net” from ”Net”
+Fixed bug where opening inventory while in build menu would create a GUI glitch

To download the new version, visit our ITCH PAGE!Screenshot (77).png

New prototype! Blog #8

Raft_Banner2.png

Hi everyone! We are now ready to give you our latest prototype of the game. This will be the last one for this development period. If you like the game and want to see the development being continued, please tell us in this FORM!

To download the prototype, visit our freshly published ITCH.IO PAGE!

If you want to stay updated, follow us on any of these platforms:

 

What can you expect from the prototype?

You will be stranded on a raft in the middle of the ocean. In order to survive you must first of all take care of your hunger and thirst! By scavenging debris floating past in the water, you can craft equipment to fish, cook, purify water and grow vegetables. When the hunger and thirst is quenched, you can start expanding your raft in order to build a more long term establishment for you to live in. After all, you never know when you will see land again, might as well make the journey more comfortable. When more space is available, you can build nets to automatically collect debris, plant trees which can be cut down for material and expand your crops in order to make hunger less of a problem. Although, hunger and thirst are not the only dangers out on the ocean. Sharks are lurking in the waters, trying to get to you by destroying your raft.

For you that have played the previous prototypes, the following has since been implemented:

  • The shark, which attacks and can be killed for food.
  • Big crop plot, where you can plant a tree.
  • Barrels that float by, which can contain various items.
  • Several graphic improvements, such as fog, new water shader, image effects and more.
  • Several textures and model placeholders replaced.
  • A bunch of bugs fixed.

Blog #7

Hi! About two weeks have past since our last blog post. If you are interested in what we have done, what our plans are and when you can try out the latest prototype, please continue reading.

What are our plans?

Since the last blog post we have look at how much we can do with the game within our time frame. Since we are students, in a couple of weeks we will have new courses that will allocate a lot of our time, which means we will not have enough time to work on the game. Therefore we decided to not add any new features into the prototype for now. Instead we have focused to polish the features we have and make the game as playable as possible. Our goal is to give you, the player, a sense of what the game could be like if we were to, at some point, continue production and make it a finished product.

Our current plan is to release the last prototype for this production period late next week. We will also send out feedback forms, as we have done previously. With the feedback, we hope to be able to see if continuing production of the game is something that the community wants. So if you want this to be continued upon, please remember to tell us!

So, what can you expect from the upcoming prototype?

You will be stranded on a raft in the middle of the ocean. In order to survive you must first of all take care of your hunger and thirst! By scavenging debris floating past in the water, you can craft equipment to fish, cook, purify water and grow vegetables. When the hunger and thirst is quenched, you can start expanding your raft in order to build a more long term establishment for you to live in. After all, you never know when you will see land again, might as well make the journey more comfortable. When more space is available, you can build nets to automatically collect debris, plant trees which can be cut down for material and expand your crops in order to make hunger less of a problem. Although, hunger and thirst are not the only dangers out on the ocean. Sharks are lurking in the waters, trying to get to you by destroying your raft.

For you that have played the previous prototypes, the following has since been implemented:

  • The shark, which attacks and can be killed for food.
  • Big crop plot, where you can plant a tree.
  • Barrels that float by, which can contain various items.
  • Several graphic improvements, such as fog, new water shader, image effects and more.
  • Several textures and model placeholders replaced.
  • A bunch of bugs fixed.

We hope you look forward to the new prototype! If you want to be sure to know when it is available, you can follow us on FacebookTwitter or Instagram, or you can sign up for our Newsletter!

Until next time!Screenshot (43).png

Blog #6

Hi! We’ve forgotten exactly which week we’re in but we know this is our 6th blog post! This post is also a little late, apologies! However, quite a lot has been done by our small but effective team! As we mentioned in a previous post, we have been working on implementing a shark that attacks your raft! This is now a working feature! The shark attacks and you can use your spear to scare it away.Shark.png

You can now also build walls on your raft. At this point they do not provide any gameplay changes, but they make your raft look a bit better!Walls.png

We want the player to be able to build a big raft, so they need to be able to gather items a little bit faster. For this, we have implemented a net that automatically gathers items, and you can also build a bigger crop plot where you can grow palm trees which provide wood. Keep in mind, the ones in the picture still have placeholder meshes and textures.Palmtree.png

Apart from all this, we’ve done some graphic fixes like switch the skybox and adjusted the ocean depth blending. See you next week! Make sure to follow us on our Facebook, Twitter or Instagram!

Week 5

Hi!

We are now ready to send out another prototype! It is now possible to build several levels with stairs pillars and flooring. You also need to plant your potatoes in order for them to grow. In addition to this, there are a lot of new textures in the game, some new UI elements and some small fixes.

To download the prototype click HERE!

We would be very happy if you would help us by giving us feedback in the form found HERE!

If you want to follow us, you can do so on Twitter, Facebook or Instagram! You can also subscribe to our mailing list!

We have also discussed ways to give the player more to do on the raft. We have decided to try adding a shark. The shark will occasionally attack your raft and destroy parts of it. If you’re quick enough you can attack the shark in order to make it stop for the moment. You can also reinforce your raft, but it is quite expensive, so you need to prioritize which parts you want to reinforce.  You’ll probably want to reinforce the parts that supports your upper levels or holds a campfire for example. This is a mechanic we hope will give the player more purpose and reason to expand and gather resources. The shark will not be attacking in this build as the feature is not yet finished.

Hope you enjoy the prototype!Building Week 5.pngCroplot.PNGSpear.PNG

 

Week 4

Hi!

First of all, a big thanks to everyone who tried our prototype and gave us feedback! There were several bugs we we’re unaware of and we got a lot of good feedback on what you enjoyed and didn’t like so much! So again, big thanks!

This week we started by discussing what we should focus on next. Based on the feedback our testers mostly enjoyed expanding the raft, so we decided to give you some more building possibilities. First of all we needed a system for the player to choose what to build. We decided to go for the same type of pie menu as Rust uses, as we think that is one of the best ones we’ve tried. Functionality to build stairs, pillars and another level of flooring. At the moment they are still placeholder meshes though. Other than that we’ve done some bugfixes, unwrapped a bunch of meshes, textured some stuff and made some more UI icons.

Until next week!

Building.PNGPotato_Thatch.PNG

Week 3

Hi! Week three is over and we have gotten quite a lot of things done! We actually have a new prototype for you all to try out!

If you want to try the prototype click HERE!

It would be great if you would like to give us some feedback in THIS FORM!

If you want to follow our newsletter you can subscribe HERE! Or you can follow our Facebook page!

Some of the features implemented are:

  • Fishing
  • Cooking fish
  • Purifying water
  • Basic Hunger and Thirst system
  • More things to craft!

A lot of new graphics has also been implemented, for example:

  • Cooking station
  • Purifier
  • New animations
  • Hammer
  • Fishing rod
  • New item icons
  • A fish!

Have a good weekend!

Until next time!Prototype_v2.PNG