Hi again!

Hi everyone! We’ve received very nice feedback for the last update which we’re very happy about! So thank you all for that!

We’ve been quiet for a while now and felt we need to tell you all what’s going on! We’ve had some people asking us if we’re continuing development or if we’ve given up. We have definitely not given up and we are continuing to work. We want to be able to bring all our players the best game possible, and right now we’re looking into how we can best manage that. There’s a lot of planning going on and at the moment we can’t say exactly how the future will look, but we’re excited! We’re sorry we can’t tell you more right now, but keep your eyes open and we’ll tell you all as soon as we can!

Version 1.05

Hi!

What’s been going on?
It’s been a while since the last update, but now it is finally time! During this time we’ve been finishing of our course work and started new courses, so we’ve been very busy with school. We have tried to find as much time as possible to work on the game, and we have gotten some stuff done!

What’s been added?
Day and Night cycle has finally been added! Many of you have been asking for this, so we thought it was worth prioritizing! The day and night cycle does not currently affect game play in any way, it is simply aesthetic. It probably will affect game play some time in the future, but we don’t know exactly how yet. To accompany this feature, we’ve added a lantern as well, so you’ll be able to see something during the night. A lot of you have also been asking for some more decorative elements. We haven’t been able to add a whole lot of stuff, but we have added chairs and tables. These are also purely aesthetic at the moment. Plans for the future is to allow you to for example place stuff on the table, such as the crop lot or chests, although this has not yet been implemented. And also, 1.04 saves should work with the new version, so hopefully you don’t have to rebuild your town!

An option menu has been added as well, featuring video options to improve performance, audio settings, mouse sensitivity and invert options. Apart from this, a lot of bugs have been fixed.

Version 1.05 is now available on ITCH!

Please answer our form!
We would really like to know what type of persons play our game! Why you might ask. This is so that we can get a sense of what you want and develop the game to fit you! You are the people that make it possible for us to keep doing what we love and so we want to give you the best possible experience! So please take a minute and answer this FORM! Thank you in advance!

No more Linux and Mac support!
Unfortunately, we will no longer support Mac and Linux. Since we are three people, and we do not work on Linux or Mac, we don’t have the time or resources to develop to these platforms. As the game becomes more complex, more and more problems arise specifically on Mac and Linux, which means we would have to spend too much time fixing those problems. We’re really sorry about this, and we hope to be able to port to these platforms in the future! We hope you understand!

Here follows the full change log (might have missed something) :

  • Day and Night Cycle!
  • New water
  • New buildables:
    -Chair
    -Table
    -Lantern
  • New graphics for thatch
  • New plant: Beetroot
  • New resource: Nail
  • Redid collision system when placing objects.
  • Options menu which includes video, audio and control settings (more options will come later)
  • Save button added separetly so you can exit the game without saving
  • You can now hold ‘R’ to rotate items freely and tap ‘R’ to snap 90 degrees.
  • Pickup buildable items by hitting breaking them with the axe such as cookingstations, chests and more.
  • Bug fix: Stuff placed underneath a ramp should work as intended
  • Bug fix: Getting stuck in item nets should not happen any more
  • Bug fix: Disapearing items from chests should be fixed.
  • Bug fix: You can no longer walk twice as fast by walking diagonaly
  • Bug fix: Shark stuck in eat animation
  • Bug fix: Interaction range fixed with useable objects such as chests and cooking stations
  • Bug fix: Could not build where a building had been destroyed

We hope you have fun playing version 1.05! Screenshot (6).png

Happy New Years!

 

Hi everyone!

We thought it was time to tell you all how things are going! But first, we want to thank you for the amazing support you all continue to show! We are super grateful and wish we could add all the cool ideas you people are coming up with. Unfortunately, we don’t have the time for that.

As you might or might not know, we’re three students from Sweden working on the game. We’re in our third and final year of studying, and the prototype you have been playing was developed for a course during the past half year. Now we will be starting new courses, which means we will have less time to work on the game. We will continue and do our best to find time and create new stuff for you all to try out, and we hope you understand our situation. We will graduate this summer, and would love to be able to work full time on the game after that, but we don’t know at this point how our situation will look at that time.

So, that’s a little bit about our situation. Right now we’re working on fixing some bugs. Apart from that we are looking at what the best thing to add to the game would be. We’re trying to consider all of your opinions in order to give you the most value for each update. We can’t say for sure yet what you will be able to see in the next update or when it will be out, but keep your eyes open, and we’ll tell you as soon as we can!

Again, thanks to everyone who has played the game! Please keep showing us your screenshots and videos and give us feedback! It keeps us motivated!

Until next time!

BugsAndIdeas.png

Thank you all!!!

Hi!

The prototype we sent out last week has now become the most popular game on Itch.io!!! It is also featured on the start page! We have reached over 100.000 downloads! It is absolutely insane! There are a bunch of let’s plays of the game on YouTube and we have gotten so much positive feedback and awesome constructive comments!!

THANK YOU!

The reception the game has gotten is beyond anything we could have imagined! This is all thanks to everyone who played, talked about it on social medias and made videos! We are super grateful and humbled that all you people like the idea so much!

Time for the save feature!

We have gotten so many ideas for stuff to add to the game, and believe us, we want to add it all. But since we are a small team in the middle of Christmas celebrations, we don’t have time for much. But we have managed to fix some bugs and add the most requested feature of all, being able to SAVE! Apart from being able to save, here’s the full list of bug fixes:

+Bug where items would stop spawning fixed
+Shark meat name has been changed to ”Cooked shark meat” from ”Cooked mackerel”
+Net has changed name to ”Item net” from ”Net”
+Fixed bug where opening inventory while in build menu would create a GUI glitch

To download the new version, visit our ITCH PAGE!Screenshot (77).png

New prototype! Blog #8

Raft_Banner2.png

Hi everyone! We are now ready to give you our latest prototype of the game. This will be the last one for this development period. If you like the game and want to see the development being continued, please tell us in this FORM!

To download the prototype, visit our freshly published ITCH.IO PAGE!

If you want to stay updated, follow us on any of these platforms:

 

What can you expect from the prototype?

You will be stranded on a raft in the middle of the ocean. In order to survive you must first of all take care of your hunger and thirst! By scavenging debris floating past in the water, you can craft equipment to fish, cook, purify water and grow vegetables. When the hunger and thirst is quenched, you can start expanding your raft in order to build a more long term establishment for you to live in. After all, you never know when you will see land again, might as well make the journey more comfortable. When more space is available, you can build nets to automatically collect debris, plant trees which can be cut down for material and expand your crops in order to make hunger less of a problem. Although, hunger and thirst are not the only dangers out on the ocean. Sharks are lurking in the waters, trying to get to you by destroying your raft.

For you that have played the previous prototypes, the following has since been implemented:

  • The shark, which attacks and can be killed for food.
  • Big crop plot, where you can plant a tree.
  • Barrels that float by, which can contain various items.
  • Several graphic improvements, such as fog, new water shader, image effects and more.
  • Several textures and model placeholders replaced.
  • A bunch of bugs fixed.

Blog #7

Hi! About two weeks have past since our last blog post. If you are interested in what we have done, what our plans are and when you can try out the latest prototype, please continue reading.

What are our plans?

Since the last blog post we have look at how much we can do with the game within our time frame. Since we are students, in a couple of weeks we will have new courses that will allocate a lot of our time, which means we will not have enough time to work on the game. Therefore we decided to not add any new features into the prototype for now. Instead we have focused to polish the features we have and make the game as playable as possible. Our goal is to give you, the player, a sense of what the game could be like if we were to, at some point, continue production and make it a finished product.

Our current plan is to release the last prototype for this production period late next week. We will also send out feedback forms, as we have done previously. With the feedback, we hope to be able to see if continuing production of the game is something that the community wants. So if you want this to be continued upon, please remember to tell us!

So, what can you expect from the upcoming prototype?

You will be stranded on a raft in the middle of the ocean. In order to survive you must first of all take care of your hunger and thirst! By scavenging debris floating past in the water, you can craft equipment to fish, cook, purify water and grow vegetables. When the hunger and thirst is quenched, you can start expanding your raft in order to build a more long term establishment for you to live in. After all, you never know when you will see land again, might as well make the journey more comfortable. When more space is available, you can build nets to automatically collect debris, plant trees which can be cut down for material and expand your crops in order to make hunger less of a problem. Although, hunger and thirst are not the only dangers out on the ocean. Sharks are lurking in the waters, trying to get to you by destroying your raft.

For you that have played the previous prototypes, the following has since been implemented:

  • The shark, which attacks and can be killed for food.
  • Big crop plot, where you can plant a tree.
  • Barrels that float by, which can contain various items.
  • Several graphic improvements, such as fog, new water shader, image effects and more.
  • Several textures and model placeholders replaced.
  • A bunch of bugs fixed.

We hope you look forward to the new prototype! If you want to be sure to know when it is available, you can follow us on FacebookTwitter or Instagram, or you can sign up for our Newsletter!

Until next time!Screenshot (43).png

Blog #6

Hi! We’ve forgotten exactly which week we’re in but we know this is our 6th blog post! This post is also a little late, apologies! However, quite a lot has been done by our small but effective team! As we mentioned in a previous post, we have been working on implementing a shark that attacks your raft! This is now a working feature! The shark attacks and you can use your spear to scare it away.Shark.png

You can now also build walls on your raft. At this point they do not provide any gameplay changes, but they make your raft look a bit better!Walls.png

We want the player to be able to build a big raft, so they need to be able to gather items a little bit faster. For this, we have implemented a net that automatically gathers items, and you can also build a bigger crop plot where you can grow palm trees which provide wood. Keep in mind, the ones in the picture still have placeholder meshes and textures.Palmtree.png

Apart from all this, we’ve done some graphic fixes like switch the skybox and adjusted the ocean depth blending. See you next week! Make sure to follow us on our Facebook, Twitter or Instagram!